Sprint 3

This sprint while I was waiting for our teams first rig to be completed I worked on a bunch of background props to make it easier for my modelers who are working hard on our character models. 

The first thing I did was finish up the crate prop from the last sprint. I had it mostly done before but my designer had a couple of notes that I knocked out real quick. I struggled a little bit with making this prop overly detailed but in the end I think I ended up with a good balance between the details that the designer asked for and a lower poly count that is acceptable for a background prop like this.

next I got assigned a small wall light prop. My producer decided that we are going to create texture sets later on which makes sense but with this prop I was not sure if it would look right once textured. I wanted to make sure it would work as a light source in a scene so I ended up going and texturing it real quick just to make sure it will look the way I think it should before I hand it off to the level designer. I can always go back and edit it later on but I would rather get it as good as possible now so that wont be necessary later.

Another light source prop I made this sprint was the street light. This was pretty simple so I got through it pretty quick the only part that took a sec was the scale. I have a reference for player height as well as a wall height but I wasn't sure which one to go off to create this height. after quickly consulting with some of the other modelers I got it figured out so over all this model went super fast.

the next couple of models were a simple garbage bag and a pile of garbage bags to add litter to the scenes. I wasn't too particular about uv stretching in this model because they are supposed to be low detail and low poly. I like how these turned out in the end but I think I could've gone a little more low poly if I had pushed myself a bit more.

In between making all these props my producer pointed out that I should make sure they all fit the scale they should be in to make it easier for the level designer to put everything together in the future. I brought all of my models in to the to scale scene and resized them based on the player character size (in red). I also took this time to make sure all of the models snapped to the grid properly and had good pivot points. This is a good thing for me to have in the future as well in order to match any props I make in the future. I didn't run into any problems when making this reference but I am glad that I was reminded to do it now rather than going back to fix everything later.


To finish up this sprint I made a train track model for our train station scene. This was made to snap together with a bunch of modules because I wasn't sure how long the tracks are going to need to be in the scene. While learned a bit about keeping my poly count down while I was making this model and at one point I ended up just starting over with what I had learned and I'm excited to implement all of those things in the future. Right at the end of this sprint our first character rig got done so I'm super excited to get into animating next sprint.

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